Independent game studio & digital workshop

SNEAKER
GAMES

Small worlds. Strange experiments. Games built in public, prototypes allowed to be weird, and ideas given room to become something fun.

Sneaker Games mascot

Games

Every playable experiment gets a home, a description, and a trail of build notes.

In development

Spheres of Influence

A living game-world experiment built around armies, domains, strange creatures, and systems that collide in entertaining ways.

Prototype cooking
Playable now · browser

Horde Defense

Sword and shield against a cube horde. A Spheres of Influence combat demo you can play in the browser.

Playable now · 3 levels

Plushy Guardian of the Tiny Forest

A very small forest guardian, an inconvenient amount of corruption, recoverable stuffing, and tiny heroics. Built for desktop and touch.

Workshop

The public record of making things: devlogs, experiments, architecture, prototypes, failures, and whatever we learned along the way.

Now playable · browser

Pips versus Tets.

Shape Wars - Chibi! is in the browser: a mobile-first geometric RTS with spheres, cubes, points of control, and cute HUD buddies.

Now playable · browser

The horde is in the browser.

Horde Defense, the Spheres of Influence combat demo, now has a game page, a WASM build, and a public top 20.

Grimoire field report · August 19

What a week of using Grimoire taught me

Planning an arc in ChatGPT, executing slices across Codex and Claude, and fixing the protocol problems that only showed up once I actually used it.

AI-assisted making · First draft

Find Familiar, Grimoire, and remembering what we were doing

What building Find Familiar taught me about durable context — and why the current experiment is becoming a simpler, Git-native Grimoire.

Devlog · August 2026

The site is alive.

Sneaker.games now deploys directly from GitHub through Cloudflare. The first tiny piece of the studio has escaped containment.

Build log
3D & Web

Browser experiments

Three.js toys, interactive models, visual experiments, and whatever else we can convince a browser to do.

Lab bench open.
Game systems

Prototype graveyard

A good experiment does not have to ship. Failed mechanics can still teach us something useful — or hilarious.

Nothing truly dies here.
Field notes

Build in public

Design notes, technical experiments, benchmarks, failures, victories, and the occasional blue slime incident.

Chaos documented.

Writing

Reflections, essays, accumulated wisdom, and ideas that wandered out of the workshop.

Notebook

More to come

Longer thoughts, history, creative essays, and whatever else proves worth writing down.

Ink bottle open.