Playable prototype · Desktop & touch

HORDE
DEFENSE

Hold the siege gate. A cube horde pours from the far portal in ring ranks. Sword, shield, spin, slam, dodge — a Spheres of Influence combat demo in the browser.

Sneaker Games mascot
Dev note

A combat prototype, not the full game

Horde Defense is a prototype of the Spheres of Influence combat system. Sword, shield, spin, slam, dodge — the melee kit, dropped onto a siege field so we can tell whether the fight feels right.

This is not Spheres of Influence. No planet, no voxels, no multiplayer. Just the horde, the gate, and whether swinging a sword at a mass of cubes is fun.

About the game

Combat feel first. Survive as long as the gate stands.

Waves escalate until you fall or the gate is breached. Click the canvas to capture the mouse. Esc pauses. First load downloads a WebAssembly engine, so give it a few seconds.

Move / lookWASD and mouse, or left stick + right-side drag
Sword & shieldLMB light, RMB heavy, R block, LMB/RMB from block to push
SpecialsQ spin, F slam, Shift dodge, Space jump, V camera

Board

Top 20 runs. Name, score, wave, and kills.

  1. The wall is unclaimed. Be the first.

Build Notes

Newest changes first.

Leaderboard

The wall keeps score

  • Added a public top 20 on this page.
  • Game over on the play build can post a verified run after Turnstile.
Web export

Playable in the browser

  • Shipped the first Godot WASM build, single-threaded for broad host compatibility.
  • Web quality preset caps the live horde at 300 and turns off shadows.
  • Touch controls ride along; desktop still wants a mouse capture click.
The gate is waiting

Ready to hold the wall?

Play Horde Defense